During Camp UniStar's ten "family weeks," campers of all ages and generations live, eat, and explore together.
The days typically begin a little before eight o'clock with the sound of the conch shell echoing through the trees and rousing campers to breakfast in the Dining Hall. This is the offical start of the camp day, but ambitious campers have been known to head out earlier for sunrise hikes or cool morning kayak rides. After breakfast, a few volunteers from among the campers clean the Dining Hall and help in the dish room while other campers relax with another cup of coffee and get ready for the day.
At 10 a.m., the day's structured programming begins. Adults generally gather in the Lodge to hear a speaker or take part in a workshop, while kids head to the Children's Program area for games, crafts, or adventures out in nature. Programming participation is voluntary and runs about two hours each of the six full days of camp. Youth meet with the Youth Director early in the week to plan their own activities, which often include hikes, boating, overnight camping trips, a camp dance night, etc.
Lunch is served at 12:30 and is generally the biggest meal of the day, so that campers are fueled up for afternoon activities. Afternoons are largely self-scheduled and can include everything from taking the family sailing a trimaran to finding a quiet hammock and grabbing a nap. Afternoon is also prime time on the beach, dock, and rafts, with lifeguards on duty from 2 p.m. to 4:30 p.m.
Though not an official camp activity, "happy hour" is a tradition in which each cabin or lodging area takes a turn serving as host for snacks and beverages starting around 5:30. These are announced, like most things, in the Dining Hall during meals -- be sure to listen up whenever someone honks the old-fashioned bicycle horn!
Dinner is at 6:30 and is followed by a variety of activities -- a staff vs. camper volleyball game, an all-camp talent show, or a dance in the Dining Hall for which campers compile a three-hour playlist. It's also a fine time for a sunset hike, an evening sail or swim, a sing-along by the campfire, or a round of ping pong or horseshoes.
Things tend to wind down betweeen 10 and 11, though it's not uncommon to peek into a screen porch and see a card game or Scrabble match going on well after dark.